Official translations for some additional languages (Brazilian Portuguese, French, German, Japanese, Korean, Polish, Russian) will be released in the weeks that follow launch. Windows, macOS, and Linux are all supported, and there is a growing mod scene on the Steam Workshop to explore once you’ve gotten through all of the official stories.īut that’s not all - we’ve also been working on bringing the Griftlands experience to consoles! On June 4th, we'll be launching the game on Nintendo Switch, Xbox One and PS4. The game will be fully playable in English and Chinese (Simplified and Traditional) with support for more languages coming post-launch. This will bring the conclusion of Smith's story to all players outside of the experimental branch. So, without further delay, we are launching Griftlands 1.0 on June 1st. I'm very proud of how this game turned out, and I’m very excited to share it with the world! We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the help of our community. At that time, Sal was the only playable character, and her story wasn't even complete. Griftlands launched into Alpha almost two years ago. Expect regular updates, including new cards, quests and characters as we work on the game with community feedback! Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. Death comes quickly, but each play offers new situations and strategies to explore.Īt this stage of development, you can play as Sal or Rook, with a third character and campaign in development. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Fix cards in the DayOverScreen sometimes not fully appearing if you are hovering them while they are animating. (there isn't a specific bug associated with this, but it may come up with mods)
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